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combat tactics,
reality skimming
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Reality skimming fighters cannot hurl anything (including light)
at each other when travelling faster than the speed of light. Instead,
hostilities play out around one of the following strategies:
- wake-lock grip wrestle Match velocity and mix with your opponent,
then once you have control, drive them harder than they can stand. A
handy tactic for superior pilots with grip and stamina to burn. Not
advised if taking on a more rel opponent.
- drive opponent into "bad weather" Only known space
lanes are certain to be hard vacuum. Even gas molecules or dust particules
can become "bloodied space" if particle density gets too great
to be dispersed by intrusion field. Driving an opponent into a direct
collision with some unimportant hunk of space junk is also completely
honorable. Major and serious bad karma with the Watching Dead if you
trash life-supporting habitat that way, though. Bad weather can also
include areas where spacetime integrity has been weakened by reality
skimming shake-ups.
- wake-dunk the enemy A "dunk" is an unexpected and
unwanted dose of gap. Messing up the space around your enemy by swooping
close is a good way to do this. If space was water, it would be something
like the motor boat overturning a canoe with its wake. Getting a couple
of ships to criss-cross in front of an enemy can do ti too. Pilots can
do this to space stations, as well, to scare them. Might just crack
them or wipe them out, though, so it is a tactic employed only by atheists
or those willing to risk their souls on the righteousness of their cause.
- hull cracking Hullsteel vessels won't crack, exactly, they
shatter. Their structural integrity is very high. But if it is exceeded,
across the board, then everything goes at once. Dust fields of hullsteel
are particularly nasty debris for making "bad weather", although
hunks of cracked space stations make a mess as well.
Rel-fighters are spherical, 1-person crafts. They can maneuver in any
direction due to internal, gyroscopic sling cockpit.
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