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Thursday, December 22, 2005
Willows, redux
I have returned to my mission of creating a perfect willow tree. The last episode ended in vexation with Arbaro hanging every time I tried to export a willow with the default mesh. I had to simplify quite considerably, with spindly results. So when I upgraded computers I was decidedly ticked to run into the same problem with a system that had double the speed and four times the memory. In the meantime, more knowledgable people than myself had encountered the same problem, and Mike's POV-Ray page gave me the solution: give it more memory. Note this command has to be issued from the same directory that arbaro_gui.jar resides in, or one gets a "cannot access jarfile" - more Googling. Best manual index ever invented. Result, willows that are starting to look like willows.
Comments:
They do look more natural. But one has to ask ... wouldn't it be easier to cut and paste a picture of the real thing? I am sure that's some sort of heresy in the Book of the CG Artist. But I had to say it just the once. Now if they were alien trees with no Earthly counterparts ...
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Speaking of which, the zebra butterfly thing in the foreground is fetching. Links to this post: |